package markgame2d.engine;

public class MarkMath {

	public static final float PI = (float)Math.PI;
	public static final float TWO_PI = (float)(2*Math.PI);
	public static final float HALF_PI = (float)(Math.PI/2);
	
	public static float cos(float a){
		return (float)Math.cos(a);
	}
	
	public static float sin(float a){
		return (float)Math.sin(a);
	}
	
}
